Fall planting uses the final outdoor crop season, while the greenhouse opens a path to year-round beds after substantial story progress.
PC / Global, 1.0 released Aug 5, 2026
WHERE & HOW TO FARM
Where to farm
Outdoor farm plots in Fall; greenhouse beds in any season after the required Carpenter progression.
Treat Fall and Winter as two different crop windows. Outdoor Fall seeds must have time to mature before the seasonal transition. Winter planting depends on the greenhouse, which becomes available through a later Carpenter story upgrade and is not an early-game building. Use the greenhouse beds for continued crop production after unlocking them.
Fall seeds and outdoor tools for the Fall crop route.
For Winter crops, complete the relevant Carpenter story upgrade and greenhouse requirements.
A calendar check, watering can, and stamina or an unlocked watering solution.
Check the Fall crop list and calendar before buying seeds; select crops that can mature before Winter.
Till a manageable number of outdoor plots, plant Fall seeds, and water them each morning.
Harvest mature Fall crops and reserve first copies for Museum sets, requests, or recipes.
If year-round Winter production is the goal, progress the town story and Carpenter upgrade rather than expecting outdoor beds to grow crops in Winter.
Once the greenhouse is built, plant crops suited to its year-round beds and keep track of their growth and regrow behavior.
Water greenhouse crops, harvest ready produce, and retain seeds or first copies needed for future planting and goals.
Ship only the remaining surplus.
Farming tips
The greenhouse is a progression reward; make its construction a longer-term project rather than a starting-season assumption.
Use the crop list to match seeds to the days actually available outdoors.
Repeat, collect and use
Fall outdoor planting is limited to that season each year. Greenhouse planting and harvesting can continue year-round once the building is unlocked, subject to crop behavior.
Common mistakes
Planting an outdoor crop too late may leave no harvest before Winter; check its listed growth period.
Assuming the greenhouse is available from the start leads to a blocked plan; complete the Carpenter story upgrade first.
Shipping every harvest can leave no first copy for a collection or later planting; reserve those items before shipping.
When to stop or switch
Stop adding outdoor Fall plots when the remaining days are too few for a crop to mature. After Fall, switch to greenhouse beds if unlocked, or focus on animals, mining, and collection goals.