Fishing and Fish Sales
Reachable fishing water such as a river or pond; return to town for cooking or sale.
- Fishing equipment available in your save.
- Accessible water where fishing can be performed.
- Fish Bucket if you want dedicated catch storage.
Fishing supplies fish that you can keep separate, sell, or reserve for cooking and current orders.
Reachable fishing water such as a river or pond; return to town for cooking or sale.
Use fishing as a repeatable way to collect fish alongside mining and crop production. Keep catches in a Fish Bucket if you have one, then check current tasks before deciding what to sell. Fishing equipment and task requirements can depend on what is unlocked in your save, so use the available equipment and the request shown in game to guide the next trip.
Fishing can be repeated at accessible water with the equipment available in your save. Catch, store, check task needs, and sell or cook the surplus; no fixed catch rate is assumed.
Stop fishing when you have enough for the active task and intended sale, or when you need to replenish other supplies before another trip.
Reachable fishing water such as a river or pond; return to town for cooking or sale.
More guides for gathering materials and making progress.
Crop growing gives you produce to sell or turn into soup orders, and the Hydro Cropper can harvest and replant as part of a…
A pressurized sprinkler network automates crop watering and reduces the need to tend each planted area manually.
Soup orders turn selected crops into Farming Guild Tokens, which can be spent in the farming shop for its available items.
Vegetable sales turn surplus harvests into currency for farm inputs, while a distinct seed reserve supports continued planting.