Raise Control Point alert level for a larger supply-room payout
Linked activities raise a Control Point’s alert level, and capturing it opens a separate supply room with gear and materials.
PC / Global, Year 8 Season 3: Red Horizon (Update Y8S3.2)
WHERE & HOW TO FARM
Where to farm
An open-world Control Point and its linked activity markers in Washington, D.C. or Manhattan.
Build an alert level through linked map activities, then capture the Control Point and loot its supply room. Higher alert levels carry more combat risk. The activity and container are separate steps, so finish the capture and open the marked room to collect its payout.
A build suited to the selected alert level and control-point combat.
Inventory room for gear and materials.
Open the map and select a Control Point whose alert level you want to raise.
Inspect its linked activity markers and complete those activities to increase the displayed alert level.
Stop raising the alert when the risk matches your build; higher levels are more demanding.
Travel to the Control Point and begin the capture encounter.
Call friendly reinforcements after combat begins if the option is available, then fight through defenders and the leader.
Complete the capture and wait for the control point to become friendly.
Enter the marked supply room, open its reward container, and collect the gear and materials.
Farming tips
Alert level affects rewards, but it also raises the challenge; choose a level you can clear without repeated wipes.
Completing the capture does not automatically open the supply room; visit it and interact with the marked container.
Repeat, collect and use
Repeat at another Control Point or after its reward container becomes available again. Do not assume an immediate reset; the client shows current availability.
Common mistakes
Attacking before raising the alert level; complete linked activities first if you want a higher-level payout.
Leaving after the leader dies without finishing the capture; complete the activity to unlock the supply room.
Forgetting to open the room’s container; the capture and the reward collection are distinct.
When to stop or switch
Stop when the supply room is looted or the chosen alert level becomes too risky; switch to a lower-level point or another activity.