Assigning Farming work lets settlers plant seeds and harvest crops and fruit, turning a prepared field into a recurring settlement supply.
PC / Global, 1.0+
WHERE & HOW TO FARM
Where to farm
Farmland within the settlement, accessible to the Farmer and within any area restriction assigned to them.
Set up a field where a Farmer can handle planting and harvest work, then keep seed stock available so the plot can be replanted. Farming and Fertilize are separate tasks: Farming covers seeds, crops and fruit; Fertilize is the work that applies fertilizer to speed crop growth. A Farmer can do both, as well as other tasks, so work priorities affect how their time is allocated. Bring harvested food into your settlement stores for cooking, and retain seeds for continued production.
A settlement with a field and seeds ready to plant.
A Farmer settler, who can perform Farming and Fertilize work.
Seed stock and a storage container the settler can access.
Farming enabled in the Farmer’s work priorities.
Prepare farmland inside the settlement and put the seed types you want planted in accessible storage.
Open the Settlement interface using C by default, then select the Farmer in the Settlers panel.
Open Work Priorities and make sure Farming is enabled; raise its priority if other assigned jobs are taking precedence.
Check the Restrict panel for an area assigned to the Farmer. Ensure it includes the field and storage, since settlers work only within their restriction area.
Leave the field and seeds available while the Farmer plants and later harvests crops or fruit.
Check the field and nearby containers to confirm planting and harvest are occurring; replenish seed stock from your own supplies if needed.
Move harvested crops into settlement storage and use them for cooking; keep seed returns available for the next planting cycle.
Farming tips
The Farmer also qualifies for hauling, crafting and forestry, so adjust priorities if those jobs compete with field work.
Fertilize is its own priority. Enable it separately if you want the Farmer to apply fertilizer to crops.
Repeat, collect and use
This is a repeatable production loop: keep seeds accessible, let Farming work plant and harvest, collect the crop output, and retain or restock seeds for another planting. Recheck settings if the field stops being tended.
Common mistakes
Leaving Farming disabled or at a low priority while expecting field work: enable it and adjust its priority against competing jobs.
Restricting the Farmer away from the field or seed storage: expand or change the assigned area so both are reachable.
Expecting fertilizer use from Farming alone: enable Fertilize separately if you want the Farmer to speed crop growth.
When to stop or switch
Continue while the crops are useful for cooking or settlement stores. Switch the Farmer’s priorities or restrict the field work when another task becomes more valuable, and return to farming when you need more produce.