Start ore runs in Forest Caves
Forest Caves near the starting islands provide Copper, and ore smelted into bars supports the next workbench tier. Bring a pickaxe and clear hostile rooms before mining.
Necesse farming mixes biome exploration and mining with a settlement that can automate crops, tree planting and crafting. Progression routes through caves, dungeons and biome bosses. Plant seeds from exploration, assign settlers roles, and prioritize ore tiers needed for the next workbench and boss.
16 farming guides · PC / Global, 1.0+

Unlock requirements, costs and tips to help you get started.
Forest Caves near the starting islands provide Copper, and ore smelted into bars supports the next workbench tier. Bring a pickaxe and clear hostile rooms before mining.
Ore routes become region-specific: Glacial Ore is in Deep Snow Caves, Ivy Ore in Swamp Caves, and Mycelium in Deep Swamp. Check the target layer before committing to a trip.
Bring crop seeds and fruit-tree saplings back to the settlement to establish repeat production. Keep in mind that wild plants can be gathered directly and do not all need farm plots.
Lead with settlement production and seed access, then progression ores and gated cave routes, followed by useful crop, tree, and evergreen gathering guides.
Assigning Farming work lets settlers plant seeds and harvest crops and fruit, turning a prepared field into a recurring…
A Fertilize zone lets a Farmer apply fertilizer to crops and speed their growth.
Village Farmers offer a way to acquire seeds and saplings and sell selected crop surpluses.
Copper is an early cave resource used to make bars and advance basic crafting.
Iron provides a useful early metal tier for workbench and equipment progression.
Later ore tiers support equipment and crafting as exploration advances into deeper and specialized caves.
Browse more guides in this category.
Copper is an early cave resource used to make bars and advance basic crafting.
Iron provides a useful early metal tier for workbench and equipment progression.
Later ore tiers support equipment and crafting as exploration advances into deeper and specialized caves.
Browse more guides in this category.
Assigning Farming work lets settlers plant seeds and harvest crops and fruit, turning a prepared field into a recurring…
A Fertilize zone lets a Farmer apply fertilizer to crops and speed their growth.
Village Farmers offer a way to acquire seeds and saplings and sell selected crop surpluses.
Found crop seeds let you establish a supply of produce for cooking and continued planting.
Biome exploration can add crop varieties that are unavailable in your current settlement stores.
Fruit trees provide fruit, logs and matching saplings, making them useful sources of food and tree materials.
Browse more guides in this category.
These cave routes provide biome-specific later ores for crafting progression.
Forest Caves provide an accessible early route for Copper, Stone and exploration loot.
Browse more guides in this category.
Settlement work assignments let settlers handle recurring production and material movement.
Forestry zones can organize tree cutting and replanting as a settlement source of logs and saplings.
Stone and Logs are basic materials for settlement construction and crafting stations.
Wild plants provide ingredients, potion materials and seeds that can be kept or cultivated.
Recommended farming guides. Search by item, goal or location.
Assigning Farming work lets settlers plant seeds and harvest crops and fruit, turning a prepared field into a recurring…
A Fertilize zone lets a Farmer apply fertilizer to crops and speed their growth.
Village Farmers offer a way to acquire seeds and saplings and sell selected crop surpluses.
Copper is an early cave resource used to make bars and advance basic crafting.
Iron provides a useful early metal tier for workbench and equipment progression.
Later ore tiers support equipment and crafting as exploration advances into deeper and specialized caves.
These cave routes provide biome-specific later ores for crafting progression.
Found crop seeds let you establish a supply of produce for cooking and continued planting.
Biome exploration can add crop varieties that are unavailable in your current settlement stores.
Fruit trees provide fruit, logs and matching saplings, making them useful sources of food and tree materials.
Settlement work assignments let settlers handle recurring production and material movement.
Forestry zones can organize tree cutting and replanting as a settlement source of logs and saplings.
Forest Caves provide an accessible early route for Copper, Stone and exploration loot.
Stone and Logs are basic materials for settlement construction and crafting stations.
Wild plants provide ingredients, potion materials and seeds that can be kept or cultivated.