Fish Trap Loop
A river or stream at a spot where fish are visibly swimming, ideally near a base you visit regularly.
- 25 sticks for the Fish Trap.
- Guidebook blueprint for construction.
- A drying rack or fire for processing collected fish.
A well-placed Fish Trap turns a visible-fish water spot into a repeatable food check that fits ordinary base returns.
A river or stream at a spot where fish are visibly swimming, ideally near a base you visit regularly.
Build the trap only after scouting water and seeing fish in it. The Fish Trap blueprint costs 25 sticks and is placed with its submerged section in rivers or streams. A trap is a reusable collection point, not a guaranteed timed catch, so check it when you return from travel and process any fish you collect.
Reusable and repeatable, but catches are not guaranteed on a set schedule; check during normal returns and move or add a trap only after reassessing visible fish.
Stop adding traps when the current water spot supplies enough supplemental fish for your camp; switch to spearfishing or another stream if catches remain absent.
A river or stream at a spot where fish are visibly swimming, ideally near a base you visit regularly.
More guides for gathering materials and making progress.
Fish provide a practical food supply when you have access to a stream or lake and can be cooked or dried for later trips.
Animal meat and fish provide food for expeditions; collecting and preserving surplus reduces reliance on opportunistic finds.
Drying excess meat and fish preserves food for later trips and makes a hunt or fishing visit useful beyond the immediate meal.
Planters let you turn gathered seeds into a local supply of berries or herbs, reducing the need to find every plant in the wild.