
Maintenance Keycard
Maintenance Bunker A: the original player GPS and the opened dig hatch show the entrance together. Bring the Shovel; this is a 2023 entrance reference, not a full-island route.
Open map & farming steps ↗Sons of the Forest farming pairs surface scavenging with exploration of caves and underground facilities. Story access is gated by utility items such as the shovel and keycards. Kelvin can gather basic resources, while player cave runs yield equipment and progression items.
16 farming guides · PC / Global, final release

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Maintenance Bunker A: the original player GPS and the opened dig hatch show the entrance together. Bring the Shovel; this is a 2023 entrance reference, not a full-island route.
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Entertainment Bunker: the player GPS provides the entrance locator for the underground Guest Keycard route. This image identifies the entrance; the keycard is inside the bunker.
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Food and Dining Bunker: match the GPS position and rock entrance before descending toward the VIP Keycard area. The source is a 2023 entrance reference; check access requirements in the guide.
Open map & farming steps ↗Unlock requirements, costs and tips to help you get started.
The Shovel Cave has both a zipline barrier and flooded sections, so bring the Rope Gun, Rebreather, and Air Tank before setting out.
Excavating the marked Maintenance Bunker A entrance leads to the Maintenance Keycard inside, which is a prerequisite for later keycard access.
Printer Resin is found near 3D printers, including in bunkers; the Maintenance bunker printers require the Shovel, while an outdoor printer is available at Ice Camp.
Prioritizes the cave and keycard progression chain first, then practical supply and food routes that support continued exploration.
The Rebreather opens underwater routes and is a required piece of equipment for flooded sections of Shovel Cave.
The Rope Gun enables zipline traversal, including the barrier that blocks the Shovel Cave route.
The Shovel is a major progression tool that exposes buried bunker entrances, including the route to Maintenance A and its keycard.
The Maintenance Keycard opens secured doors and comes before Guest and VIP keycard progression.
View 1 map ↗The Guest Keycard advances access through secured bunker doors after you obtain the Maintenance Keycard.
View 1 map ↗The VIP Keycard unlocks restricted doors and is a major step in the island's bunker progression.
View 1 map ↗Browse more guides in this category.
Printer Resin lets you produce printed equipment and tools at a 3D Printer, making it a useful reserve for selected crafts.
Rope and Duct Tape are common crafting supplies for equipment and repairs; gathering them during regular supply runs prevents…
Batteries power equipment that consumes them and are useful to keep available for exploration and nighttime use.
A rain catcher provides a local water collection point at camp, helping prepare a flask for travel when conditions allow.
Browse more guides in this category.
Fish provide a practical food supply when you have access to a stream or lake and can be cooked or dried for later trips.
A well-placed Fish Trap turns a visible-fish water spot into a repeatable food check that fits ordinary base returns.
Animal meat and fish provide food for expeditions; collecting and preserving surplus reduces reliance on opportunistic finds.
Drying excess meat and fish preserves food for later trips and makes a hunt or fishing visit useful beyond the immediate meal.
Planters let you turn gathered seeds into a local supply of berries or herbs, reducing the need to find every plant in the wild.
Foraged plants can supplement carried food during travel and make use of clearings you pass on the way to objectives.
Browse more guides in this category.
The Rebreather opens underwater routes and is a required piece of equipment for flooded sections of Shovel Cave.
The Rope Gun enables zipline traversal, including the barrier that blocks the Shovel Cave route.
The Shovel is a major progression tool that exposes buried bunker entrances, including the route to Maintenance A and its keycard.
Browse more guides in this category.
The Maintenance Keycard opens secured doors and comes before Guest and VIP keycard progression.
View 1 map ↗The Guest Keycard advances access through secured bunker doors after you obtain the Maintenance Keycard.
View 1 map ↗The VIP Keycard unlocks restricted doors and is a major step in the island's bunker progression.
View 1 map ↗Recommended farming guides. Search by item, goal or location.
The Rebreather opens underwater routes and is a required piece of equipment for flooded sections of Shovel Cave.
The Rope Gun enables zipline traversal, including the barrier that blocks the Shovel Cave route.
The Shovel is a major progression tool that exposes buried bunker entrances, including the route to Maintenance A and its keycard.
The Maintenance Keycard opens secured doors and comes before Guest and VIP keycard progression.
View 1 map ↗The Guest Keycard advances access through secured bunker doors after you obtain the Maintenance Keycard.
View 1 map ↗The VIP Keycard unlocks restricted doors and is a major step in the island's bunker progression.
View 1 map ↗Printer Resin lets you produce printed equipment and tools at a 3D Printer, making it a useful reserve for selected crafts.
Fish provide a practical food supply when you have access to a stream or lake and can be cooked or dried for later trips.
A well-placed Fish Trap turns a visible-fish water spot into a repeatable food check that fits ordinary base returns.
Animal meat and fish provide food for expeditions; collecting and preserving surplus reduces reliance on opportunistic finds.
Drying excess meat and fish preserves food for later trips and makes a hunt or fishing visit useful beyond the immediate meal.
Rope and Duct Tape are common crafting supplies for equipment and repairs; gathering them during regular supply runs prevents…
Batteries power equipment that consumes them and are useful to keep available for exploration and nighttime use.
A rain catcher provides a local water collection point at camp, helping prepare a flask for travel when conditions allow.
Planters let you turn gathered seeds into a local supply of berries or herbs, reducing the need to find every plant in the wild.
Foraged plants can supplement carried food during travel and make use of clearings you pass on the way to objectives.