Obsidian
Deep Cave chambers beyond the Very Dark Room.
- Cave progression that opens the route beyond the Very Dark Room.
- Flint Hammer for obsidian deposits.
- Torch or other suitable light for the dark route.
- Inventory space for collected obsidian.
Obsidian is a deep cave material for crafting and requires both access to the relevant chamber route and the right hammer.
Deep Cave chambers beyond the Very Dark Room.
Prepare for obsidian as a progression run rather than searching early cave rooms. The route passes the Very Dark Room, and the deposit requires a Flint Hammer. Carry light, reach the deeper chamber, mine the nodes you can access, then use the material for the craft or request that prompted the trip.
The cave trip can be repeated for additional obsidian from accessible deposits. Opening the route beyond the Very Dark Room is a progression step, not a repeatable farm.
Stop collecting when you have the amount needed for your current craft or request; return later if another specific use requires more.
Deep Cave chambers beyond the Very Dark Room.
More guides for gathering materials and making progress.
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Opening cave chambers through darkness and tool gates reveals deeper routes and resource deposits needed for later progression.
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