Discover seeds before relying on the nursery
Wild plants provide first seed discoveries; after unlocking the Plant Nursery idea, Igrork sells discovered seeds in season. Keep a seed if you still need to register that crop.
Roots of Pacha farming develops from seasonal seeds and village ideas into irrigation and animal care. The valley, forest and caves provide distinct resources, fish and forage. Keep first discoveries for clan progression and process surplus crops into preserved goods. Plan cave trips around food, tools and the cave map.
16 farming guides · PC / Global, current release

Unlock requirements, costs and tips to help you get started.
Wild plants provide first seed discoveries; after unlocking the Plant Nursery idea, Igrork sells discovered seeds in season. Keep a seed if you still need to register that crop.
An Olla can water nearby crops, but it needs water: refill it with a Waterskin or Water Bucket, or let rain replenish it.
The Handaxe lets you fish from the first day, but each species has its own location and conditions. Check the fish entry before choosing a river or lake spot.
Prioritizes actionable planting and contribution goals, then cave and animal progression gates, followed by repeatable resource and farm routines.
The Plant Nursery turns discovered crop seeds into a dependable seasonal purchasing option for expanding fields.
A first crop specimen can serve village collection and community progression goals, while later harvests remain available for…
Spring seeds let you establish a seasonal crop supply, contribute new discoveries, and build stock for later planting.
Seasonal planting converts discovered seeds into harvests for contributions, requests, and ongoing farm supply.
Village ideas turn discoveries and collected goods into new systems, buildings, and access to further goals.
Opening cave chambers through darkness and tool gates reveals deeper routes and resource deposits needed for later progression.
Browse more guides in this category.
The Plant Nursery turns discovered crop seeds into a dependable seasonal purchasing option for expanding fields.
Spring seeds let you establish a seasonal crop supply, contribute new discoveries, and build stock for later planting.
Seasonal planting converts discovered seeds into harvests for contributions, requests, and ongoing farm supply.
An Olla reduces manual watering work for nearby crops when you keep its reservoir supplied.
Browse more guides in this category.
Cave minerals provide materials for crafting and village progression as your access to deeper chambers expands.
Fishing supplies fish for collection, village contributions, requests, and other uses that call for a catch.
Forest foraging yields wild plant finds and seed discoveries that can open new crop options.
Browse more guides in this category.
Domestication turns species knowledge and successful interaction into animals that can join the village and support ongoing…
A breeding herd can expand your village animal stock while keeping product collection tied to species-specific care.
Animal products create an ongoing supply after you domesticate animals and provide the care their species needs.
A broad seed collection unlocks more crop choices and makes discovered varieties easier to plant again.
Browse more guides in this category.
A first crop specimen can serve village collection and community progression goals, while later harvests remain available for…
Village ideas turn discoveries and collected goods into new systems, buildings, and access to further goals.
Opening cave chambers through darkness and tool gates reveals deeper routes and resource deposits needed for later progression.
Obsidian is a deep cave material for crafting and requires both access to the relevant chamber route and the right hammer.
Clay and Flint support early crafting and village progression, with accessible sources that can change as cave routes open.
Recommended farming guides. Search by item, goal or location.
The Plant Nursery turns discovered crop seeds into a dependable seasonal purchasing option for expanding fields.
A first crop specimen can serve village collection and community progression goals, while later harvests remain available for…
Spring seeds let you establish a seasonal crop supply, contribute new discoveries, and build stock for later planting.
Seasonal planting converts discovered seeds into harvests for contributions, requests, and ongoing farm supply.
Village ideas turn discoveries and collected goods into new systems, buildings, and access to further goals.
Opening cave chambers through darkness and tool gates reveals deeper routes and resource deposits needed for later progression.
Obsidian is a deep cave material for crafting and requires both access to the relevant chamber route and the right hammer.
Cave minerals provide materials for crafting and village progression as your access to deeper chambers expands.
Clay and Flint support early crafting and village progression, with accessible sources that can change as cave routes open.
Domestication turns species knowledge and successful interaction into animals that can join the village and support ongoing…
A breeding herd can expand your village animal stock while keeping product collection tied to species-specific care.
Animal products create an ongoing supply after you domesticate animals and provide the care their species needs.
Fishing supplies fish for collection, village contributions, requests, and other uses that call for a catch.
Forest foraging yields wild plant finds and seed discoveries that can open new crop options.
A broad seed collection unlocks more crop choices and makes discovered varieties easier to plant again.
An Olla reduces manual watering work for nearby crops when you keep its reservoir supplied.