Stator acquisition
Select the default Stator recipe in an Assembler. At 100% clock, supply 15 Steel Pipes and 40 Wire per minute to produce 5 Stators per minute.
- Assembler and Stator recipe unlocked.
- 3 Steel Pipes and 8 Wire per default batch.

Stators are manufactured components used in Motors, Automated Wiring, Electromagnetic Control Rods, and other recipes.
Quantities below are per complete recipe batch. Rates are for one machine at 100% clock. Keep every output moving so byproducts do not block production.
Assembler · 12 seconds per machine cycle
Assembler · 15 seconds per machine cycle · Requires its alternate recipe unlock
Select the default Stator recipe in an Assembler. At 100% clock, supply 15 Steel Pipes and 40 Wire per minute to produce 5 Stators per minute.
Stators are manufactured components used in Motors, Automated Wiring, Electromagnetic Control Rods, and other recipes. The default recipe combines Steel Pipe and Wire in an Assembler. Each batch consumes 3 Steel Pipes and 8 Wire to produce 1 Stator, so either ingredient can limit output. An optional Quickwire Stator recipe produces 2 Stators per batch from Steel Pipes and Quickwire; use it only if you have unlocked it.
Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.
Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.
127 Iron Ore locations
● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core


Keep the Assembler running while both inputs are supplied and downstream production or stock needs Stators.
Stop or throttle production when the target stock is full or either ingredient is needed elsewhere.
Select the default Stator recipe in an Assembler. At 100% clock, supply 15 Steel Pipes and 40 Wire per minute to produce 5 Stators per minute.
More guides for gathering materials and making progress.
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View 2 maps ↗Newest items appear first in each group. Quantities include all listed upgrades; costs vary by level or recipe.
MotorMotor ×2 · Alternate: Rigor Motor ×3↗× 2–3per craft or build
Electromagnetic Control RodElectromagnetic Control Rod ×3 · Alternate: Electromagnetic Connection Rod ×2↗× 2–3per craft or build
Automated WiringAutomated Wiring ×1 · Alternate: Automated Speed Wiring ×2↗× 1–2per craft or build
Turbo MotorAlternate: Turbo Pressure Motor ×8↗× 8per craft or build