Quantities below are per complete recipe batch. Rates are for one machine at 100% clock. Keep every output moving so byproducts do not block production.
Make Biochemical Sculptors in a Blender using the standard recipe. They are not world pickups.
Biochemical Sculptor is Project Part #10. Produce it in a Blender, then deliver the finished parts through the Space Elevator for Project Assembly. Each batch consumes 1 Assembly Director System, 80 Ficsite Trigons, and 20 m³ Water, and outputs 4 Biochemical Sculptors. At a 100% clock, a Blender makes 2 parts per minute, using 0.5 Assembly Director Systems, 40 Ficsite Trigons, and 10 m³ Water per minute. Water is an input. Set up reliable delivery for all three ingredients before counting on this line to meet a phase's demand.
Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.
Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.
127 Iron Ore locations
Iron Ore locations · Select a marker to inspect its coordinates.
● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core
More resource maps for this guide
Caterium Ore locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Coal locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Copper Ore locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Crude Oil locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Limestone locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Raw Quartz locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1SAM locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Water locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1
GET STARTED
How to craft
Before you craft
Unlock the Biochemical Sculptor recipe and Blender.
Supply Assembly Director Systems, Ficsite Trigons, and Water.
Provide power and transport for the output.
Place and power a Blender, then select Biochemical Sculptor.
Connect Assembly Director Systems to the machine's solid input.
Supply 80 Ficsite Trigons for each recipe batch.
Connect a Water supply and provide 20 m³ per batch.
Collect the 4-part output and transport it to the Space Elevator.
Crafting tips
At a 100% clock, budget for 40 Ficsite Trigons and 10 m³ Water per minute.
Check all three inputs if the Blender is not maintaining its target output.
Repeat, collect and use
Keep the Blender supplied until the Project Assembly phase has enough Biochemical Sculptors.
Common mistakes
Do not treat the 20 m³ Water as an output; it is consumed by the recipe.
Do not plan for one part per batch; each batch produces 4.
When to stop or switch
Stop production once the required Biochemical Sculptors have been delivered for the current phase.