Quantities below are per complete recipe batch. Rates are for one machine at 100% clock. Keep every output moving so byproducts do not block production.
Unlock the recipe and Manufacturer, then provide all three inputs. Route the connectors to the downstream production you intend to support.
High-Speed Connectors are made in a Manufacturer. The default recipe uses 56 Quickwire, 10 Cable, and 1 Circuit Board to produce 1 connector. At 100% clock, the machine produces 3.75 per minute, consuming 210 Quickwire, 37.5 Cable, and 3.75 Circuit Boards per minute. Connectors are used in Supercomputer and Homing Rifle Ammo production. Alternate recipes that use them require separate unlocks.
Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.
Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.
17 Caterium Ore locations
Caterium Ore locations · Select a marker to inspect its coordinates.
● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core
More resource maps for this guide
Copper Ore locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1Crude Oil locations on the Satisfactory world map · Standard resource layout · Data 1.2.3.1
GET STARTED
How to craft
Before you craft
High-Speed Connector recipe and Manufacturer access.
Quickwire: 56 per batch.
Cable: 10 per batch.
Circuit Board: 1 per batch.
Unlock the High-Speed Connector recipe and build a powered Manufacturer.
Set up a Quickwire feed delivering 56 units per batch.
Connect Cable production and supply 10 Cable per batch.
Connect Circuit Board production and supply 1 per batch.
Select High-Speed Connector and confirm all three ingredients reach the machine.
At 100% clock, plan inputs for 3.75 connectors per minute: 210 Quickwire, 37.5 Cable, and 3.75 Circuit Boards.
Route output to Supercomputer or Homing Rifle Ammo production as needed.
Crafting tips
Check demand across consumers before expanding a shared connector line.
Unlock any optional alternate recipe before planning production around it.
Repeat, collect and use
Continue production while downstream consumers need connectors; match the clock and inputs to their demand.
Common mistakes
Searching for High-Speed Connectors as a world resource instead of manufacturing them.
Leaving out one of the three inputs or assuming an alternate consumer recipe is already unlocked.
When to stop or switch
Throttle or stop when your buffer is full or your connected consumers have enough connectors.