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Satisfactory item icon: Dark Matter Residue.
Automation and logistics

Dark Matter Residue

Dark Matter Residue is a gas used in recipes including Dark Matter Crystal and Ficsonium.

1.2 · Standard resource layout · Data 1.2.3.1
INGREDIENTS → FINISHED ITEM

How to craft Dark Matter Residue

Quantities below are per complete recipe batch. Rates are for one machine at 100% clock. Keep every output moving so byproducts do not block production.

Dark Matter Residue

Converter · 6 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: Alien Power Matrix

Quantum Encoder · 24 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: Ficsonium Fuel Rod

Quantum Encoder · 24 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: AI Expansion Server

Quantum Encoder · 15 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: Superposition Oscillator

Quantum Encoder · 12 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: Synthetic Power Shard

Quantum Encoder · 12 seconds per machine cycle

Inputs per batch

All outputs per batch

Other recipe: Neural-Quantum Processor

Quantum Encoder · 20 seconds per machine cycle

Inputs per batch

All outputs per batch

CRAFTING & INGREDIENTS

Dark Matter Residue acquisition

Use a Converter with the Dark Matter Residue recipe, or pipe Residue from a Quantum Encoder process that produces it. Route the gas to a consumer or a suitable storage setup.

Dark Matter Residue is a gas used in recipes including Dark Matter Crystal and Ficsonium. For direct production, a Converter consumes 5 Reanimated SAM per batch and produces 10 m³ Residue. At 100% clock, that is 100 m³ per minute from 50 Reanimated SAM per minute. Quantum Encoder recipes can also produce Residue as a coproduct. Choose a supply route and ensure pipes or downstream machines can handle the gas flow.

FIND THE ACTUAL LOCATION

Satisfactory resource & collectible map

Open full map ↗

Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.

Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.

19 SAM locations

SAM locations on the Satisfactory terrain map, with purity and well markers
SAM locations · Select a marker to inspect its coordinates.

● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core

GET STARTED

How to craft

Before you craft

  • Dark Matter Residue recipe and Converter for direct production, or a Quantum Encoder coproduct source.
  • Reanimated SAM for the Converter route.
  • Gas piping and sufficient downstream use or storage.
  1. Choose direct Converter production or capture Residue from a Quantum Encoder coproduct.
  2. For direct production, configure a Converter for Dark Matter Residue and connect Reanimated SAM.
  3. At 100% clock, supply 50 Reanimated SAM per minute for 100 m³ Residue per minute.
  4. Pipe the gas output to a consumer and ensure it can accept the flow.
  5. Use Residue in a Particle Accelerator recipe such as Dark Matter Crystal when available.
  6. Check gas flow and Reanimated SAM delivery if output falls below plan.

Crafting tips

  • Each Converter batch uses 5 Reanimated SAM and outputs 10 m³ Residue.
  • Quantum Encoder recipes may make Residue alongside their main product; account for every output.
  • The Converter recipe draws variable power from 100 to 400 MW.

Repeat, collect and use

Match Converter output to demand and keep coproduct lines clear when collecting Residue from Quantum Encoders.

Common mistakes

  • Do not search for a Dark Matter Residue node; produce it in a Converter or collect it as a coproduct.
  • Do not read 100 m³ per minute as 100 solid items.

When to stop or switch

Stop expanding production when consumers stay supplied and pipes do not back up with unused Residue.

Sources & fact checks
REWARD DETAILS & CONDITIONS

Sources & rewards

Farming route

Dark Matter Residue acquisition

Use a Converter with the Dark Matter Residue recipe, or pipe Residue from a Quantum Encoder process that produces it. Route the gas to a consumer or a suitable storage setup.

  • Dark Matter Residue recipe and Converter for direct production, or a Quantum Encoder coproduct source.
  • Reanimated SAM for the Converter route.
  • Gas piping and sufficient downstream use or storage.
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Related guides

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WHAT IT IS FOR

Used for

Newest items appear first in each group. Quantities include all listed upgrades; costs vary by level or recipe.

Components & recipes 2
Satisfactory item icon: Ficsonium.FicsoniumFicsonium ×20↗× 20per craft or build

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