Secure water before expanding crops
Dew collectors provide a passive Dew source that can be crafted into Water, while Burgess sells Water at Water World. Check the shop’s displayed stock and price when you need an immediate supply.
My Time at Sandrock centers on a workshop economy powered by scrap recycling, mining, farming and commissions. Desert resources differ from Portia: water is scarce, crops use planter boxes, and machines need regular fuel. Prioritize the recycler and water supply before expanding crop production; commissions advance town and story access.
16 farming guides · PC / Global, full release 1.0+

Unlock requirements, costs and tips to help you get started.
Dew collectors provide a passive Dew source that can be crafted into Water, while Burgess sells Water at Water World. Check the shop’s displayed stock and price when you need an immediate supply.
Iron Scrap goes through the Civil Recycler, whose blueprint is researched at the Research Center with Data Discs. Plan that machine unlock before relying on Iron Scrap for production.
Quarrying in the Eufaula Salvage Abandoned Ruins and breaking large salvage piles can yield Data Discs. They fund Research Center blueprints, so set them aside when machine research is your goal.
Prioritize early water and workshop inputs, then research, commissions, and crop access; place later unlocks and repeatable specialty farms after those progression needs.
A dependable water reserve keeps crops growing and workshop machines operating in a desert setting.
Recover copper and tin materials from salvage for workshop crafting and commissions.
Copper Ore from the ruins feeds furnace production and can be gathered alongside Data Discs and relic materials.
Data Discs unlock Research Center blueprints, while recovered relic pieces can be restored for museum use.
Commissions pay Gols, experience, and Workshop Reputation while advancing workshop standing.
Planter farming provides harvests for food, crafting, and orders while making careful use of water and yard space.
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Recover copper and tin materials from salvage for workshop crafting and commissions.
Copper Ore from the ruins feeds furnace production and can be gathered alongside Data Discs and relic materials.
Iron Scrap is a later workshop input that can be processed into metal and crafting resources for advanced builds.
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A dependable water reserve keeps crops growing and workshop machines operating in a desert setting.
Data Discs unlock Research Center blueprints, while recovered relic pieces can be restored for museum use.
Planter farming provides harvests for food, crafting, and orders while making careful use of water and yard space.
Collecting Dew promptly helps preserve a renewable input for Worktable Water production.
Water Conservation level 3 reduces Dew consumed per crafted Water, stretching collected supply.
The Super Dew Collector gathers Dew faster than the standard unit, helping you build a steadier workshop water supply.
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Wild cactus harvesting provides Cactus Fruit without requiring a planted crop bed.
A planted Coffee Tea Tree can provide a long-term source of crop products for food and crafting.
Cultivating Cactus Seeds provides a Workshop-based alternative to gathering fruit from wild desert cacti.
Fishing traps provide a passive fish supply that can support cooking and commissions.
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Commissions pay Gols, experience, and Workshop Reputation while advancing workshop standing.
Water World is a direct way to cover an urgent water shortfall when workshop collection is not enough.
Planning machine inputs as a chain prevents shortages and makes commissions and construction more predictable.
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A dependable water reserve keeps crops growing and workshop machines operating in a desert setting.
Recover copper and tin materials from salvage for workshop crafting and commissions.
Copper Ore from the ruins feeds furnace production and can be gathered alongside Data Discs and relic materials.
Data Discs unlock Research Center blueprints, while recovered relic pieces can be restored for museum use.
Commissions pay Gols, experience, and Workshop Reputation while advancing workshop standing.
Planter farming provides harvests for food, crafting, and orders while making careful use of water and yard space.
Collecting Dew promptly helps preserve a renewable input for Worktable Water production.
Water World is a direct way to cover an urgent water shortfall when workshop collection is not enough.
Planning machine inputs as a chain prevents shortages and makes commissions and construction more predictable.
Wild cactus harvesting provides Cactus Fruit without requiring a planted crop bed.
Water Conservation level 3 reduces Dew consumed per crafted Water, stretching collected supply.
The Super Dew Collector gathers Dew faster than the standard unit, helping you build a steadier workshop water supply.
Iron Scrap is a later workshop input that can be processed into metal and crafting resources for advanced builds.
A planted Coffee Tea Tree can provide a long-term source of crop products for food and crafting.
Cultivating Cactus Seeds provides a Workshop-based alternative to gathering fruit from wild desert cacti.
Fishing traps provide a passive fish supply that can support cooking and commissions.