Open the Depths through Davis
Shang at Outer Crossroads provides the Den of Darkness map; take Depths maps to Davis at Home Base to unlock their repeatable dungeons.
Code Vein uses Haze for character and gift progression, while weapons and Blood Veils improve through Murasame’s upgrade service. Story exploration unlocks optional Depths dungeons, where higher-tier metals such as Queen Tungsten can be targeted from bosses. Blood Code gifts add a parallel mastery loop through combat and Haze investment.
16 farming guides · PC / Global, base game

Unlock requirements, costs and tips to help you get started.
Shang at Outer Crossroads provides the Den of Darkness map; take Depths maps to Davis at Home Base to unlock their repeatable dungeons.
Zero District has a fixed lower-route pickup, while Void District’s Cannoneer and Blade Bearer encounter lists Queen Tungsten as a reward. Treat the pickup as a one-time find and replay Void District for the boss reward.
Equip the Blood Code and Gifts you want to master before fighting; Crown of Sand enemies can drop Awake MJ310, which also helps with Gift mastery.
Prioritize actionable material, Haze, and Gift mastery routes first, followed by the map unlocks and spending guidance that support those goals.
Void District’s final encounter is a named repeatable source of two Queen Tungsten per listed reward.
Zero District has a fixed lower-route Queen Tungsten pickup; the route is a one-time collection, not a boss farm.
A compact Cathedral route turns a known enemy group into repeatable Haze for levels and equipment spending.
A repeatable early Depths clear can earn Haze from enemies while you explore, with branches and a boss providing a concrete…
Matching a boss reward to the material you need prevents wasted replay runs and separates fixed pickups from repeatable rewards.
Town of Sacrifice offers enemy groups, a sub-boss, and Butterfly of Delirium for Gift experience and Haze in one replayable…
Browse more guides in this category.
A compact Cathedral route turns a known enemy group into repeatable Haze for levels and equipment spending.
A repeatable early Depths clear can earn Haze from enemies while you explore, with branches and a boss providing a concrete…
A practical spending routine converts Haze into character levels or stronger weapons and Blood Veils without confusing those…
Depths offer replayable enemy branches and boss clears that combine Haze collection with materials and items.
Browse more guides in this category.
Void District’s final encounter is a named repeatable source of two Queen Tungsten per listed reward.
Zero District has a fixed lower-route Queen Tungsten pickup; the route is a one-time collection, not a boss farm.
Coco’s expanding shop can fill gaps in lower-tier Queen metals when story progress unlocks the stock you need.
Browse more guides in this category.
Matching a boss reward to the material you need prevents wasted replay runs and separates fixed pickups from repeatable rewards.
Find the map along the Center’s eastern side by breaking containers in the designated room to reveal the ladder route.
A precise late-story collectible unlocks the Zero District Depths, a replayable dungeon for its own materials and boss rewards.
Shang provides the first Depths map, opening a progression system for optional repeatable dungeons.
Delivering maps to Davis converts exploration finds into selectable optional dungeons and repeatable boss routes.
Browse more guides in this category.
Town of Sacrifice offers enemy groups, a sub-boss, and Butterfly of Delirium for Gift experience and Haze in one replayable…
Crown of Sand common enemies can provide Awake MJ310 for direct Gift mastery, alongside combat experience for equipped Gifts.
Build Gift proficiency through combat while progressing through areas where enemies can still contribute mastery. This gives…
Learning a Gift through its Blood Code menu is a direct Haze investment, separate from mastering it through combat.
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Void District’s final encounter is a named repeatable source of two Queen Tungsten per listed reward.
Zero District has a fixed lower-route Queen Tungsten pickup; the route is a one-time collection, not a boss farm.
A compact Cathedral route turns a known enemy group into repeatable Haze for levels and equipment spending.
A repeatable early Depths clear can earn Haze from enemies while you explore, with branches and a boss providing a concrete…
Matching a boss reward to the material you need prevents wasted replay runs and separates fixed pickups from repeatable rewards.
Town of Sacrifice offers enemy groups, a sub-boss, and Butterfly of Delirium for Gift experience and Haze in one replayable…
Crown of Sand common enemies can provide Awake MJ310 for direct Gift mastery, alongside combat experience for equipped Gifts.
Build Gift proficiency through combat while progressing through areas where enemies can still contribute mastery. This gives…
A practical spending routine converts Haze into character levels or stronger weapons and Blood Veils without confusing those…
Coco’s expanding shop can fill gaps in lower-tier Queen metals when story progress unlocks the stock you need.
Depths offer replayable enemy branches and boss clears that combine Haze collection with materials and items.
Find the map along the Center’s eastern side by breaking containers in the designated room to reveal the ladder route.
A precise late-story collectible unlocks the Zero District Depths, a replayable dungeon for its own materials and boss rewards.
Shang provides the first Depths map, opening a progression system for optional repeatable dungeons.
Delivering maps to Davis converts exploration finds into selectable optional dungeons and repeatable boss routes.
Learning a Gift through its Blood Code menu is a direct Haze investment, separate from mastering it through combat.