Heavy Oil Residue is a liquid used to make Fuel or Petroleum Coke.
1.2 · Standard resource layout · Data 1.2.3.1
INGREDIENTS → FINISHED ITEM
How to craft Heavy Oil Residue
Quantities below are per complete recipe batch. Rates are for one machine at 100% clock. Keep every output moving so byproducts do not block production.
Use a Packager to unpackage the packaged fluid, with a pipe for Heavy Oil Residue and a separate solid output for Empty Canisters. If a Refinery already makes Heavy Oil Residue as a…
Heavy Oil Residue is a liquid used to make Fuel or Petroleum Coke. It can also emerge as a byproduct when a Refinery makes Plastic or Rubber. The Unpackage Heavy Oil Residue recipe runs in a Packager: 2 Packaged Heavy Oil Residue produce 2 m³ Heavy Oil Residue and 2 Empty Canisters per batch. At 100% clock, that is 20 m³ of fluid and 20 canisters per minute. Plan for both outputs.
Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.
Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.
51 Crude Oil locations
Crude Oil locations · Select a marker to inspect its coordinates.
● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core
GET STARTED
How to craft
Use a Packager to unpackage the packaged fluid, with a pipe for Heavy Oil Residue and a separate solid output for Empty Canisters. If a Refinery already makes Heavy Oil Residue as a byproduct, route that fluid to a suitable consumer.
Before you craft
Unpackage Heavy Oil Residue recipe and Packager access.
Packaged Heavy Oil Residue: 2 per batch.
Pipe or fluid storage for 2 m³ Heavy Oil Residue per batch.
Output path for 2 Empty Canisters per batch.
Unlock the recipe and build a powered Packager.
Supply 2 Packaged Heavy Oil Residue for each batch.
Connect a pipe from the fluid output to storage or a downstream process.
Connect the solid output to storage or logistics for Empty Canisters.
Select Unpackage Heavy Oil Residue and start the machine.
At 100% clock, plan for 20 m³ per minute and 20 Empty Canisters per minute.
Route the fluid to an unlocked Refinery recipe such as Residual Fuel or Petroleum Coke.
Crafting tips
Keep both output paths clear so fluid storage or canisters cannot block the Packager.
Count any Heavy Oil Residue already produced by Plastic or Rubber Refineries before adding this route.
Repeat, collect and use
Run the Packager only as fast as your downstream fluid process can accept the output, and keep the canister path clear.
Common mistakes
Treating Heavy Oil Residue as a raw node resource instead of supplying Packaged Heavy Oil Residue to the Packager.
Ignoring the Empty Canisters produced alongside the fluid.
When to stop or switch
Stop when downstream storage is full, no process can accept more fluid, or the canister output is blocked.
Use a Packager to unpackage the packaged fluid, with a pipe for Heavy Oil Residue and a separate solid output for Empty Canisters. If a Refinery already makes Heavy Oil Residue as a byproduct, route that fluid to a suitable consumer.
Unpackage Heavy Oil Residue recipe and Packager access.
Packaged Heavy Oil Residue: 2 per batch.
Pipe or fluid storage for 2 m³ Heavy Oil Residue per batch.
Output path for 2 Empty Canisters per batch.
Rate not listed
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