Open the garden first
Inspect the garden table, then speak with Horadric to get the certificate and return to unlock the plots. Farming technology is a separate step.
Graveyard Keeper farming supplies food, seeds and crop waste through the Kitchen Garden, southeast of the home. Fertilizer improves crop quality, while mining and gathering supply crafting chains and graveyard upgrades. There are no seasonal crop deadlines. With the Breaking Dead DLC, zombie farms can automate some work.
16 farming guides · PC / Global, base game plus DLCs; base-game scope

Unlock requirements, costs and tips to help you get started.
Inspect the garden table, then speak with Horadric to get the certificate and return to unlock the plots. Farming technology is a separate step.
Apply Peat before sowing to gain an extra seed and crop at harvest while shortening growth time; crop waste can supply more Peat.
Zombie farms automate planting and harvesting, but require Breaking Dead and its technology. Manual garden beds remain available without the DLC.
Prioritizes opening the garden and establishing useful crop and input loops, then progression unlocks and core resource routes, followed by DLC automation and distinct orchard, production, and gathering goals.
Unlocking the garden gives you a renewable place to grow food crops and gather crop waste for later processing.
Carrots provide a repeatable garden crop and a practical way to turn seed, fertilizer, and harvests into food and crop waste.
Recycling crop waste into Peat can reduce seed replacement and improve crop output, making garden byproducts useful inputs.
Wheat and hops feed separate food and brewing chains, making them useful once both garden beds and vineyard plots are available.
Fertilizer can improve crop output or quality, so choosing a recipe for a specific bed helps make scarce inputs count.
Technology points unlock the farming plots, stations, and production recipes that turn gathered materials into progression.
Browse more guides in this category.
Unlocking the garden gives you a renewable place to grow food crops and gather crop waste for later processing.
Carrots provide a repeatable garden crop and a practical way to turn seed, fertilizer, and harvests into food and crop waste.
Wheat and hops feed separate food and brewing chains, making them useful once both garden beds and vineyard plots are available.
Build the Orchard apple tree for a repeatable red-apple supply, separate from Kitchen Garden crops and wild apple gathering.
Browse more guides in this category.
Iron ore feeds the smelting chain for tools and station upgrades, so mining it is a practical progression task.
Coal supports smelting while stone supports construction, so collecting both can keep separate workshop needs supplied.
Wood processing turns logs and gathered branches into construction parts used across the homestead.
Browse more guides in this category.
Technology points unlock the farming plots, stations, and production recipes that turn gathered materials into progression.
Honey and beeswax feed different food and crafting uses, making bee collection a useful field-gathering task.
Fishing provides a repeatable source of fish for cooking, quests, and sale when you bring a rod and match the spot to your target.
Choosing a fishing spot and time around a target catch makes fishing a more reliable supply activity.
Browse more guides in this category.
Recycling crop waste into Peat can reduce seed replacement and improve crop output, making garden byproducts useful inputs.
Fertilizer can improve crop output or quality, so choosing a recipe for a specific bed helps make scarce inputs count.
Breaking Dead zombie farming can automate planting and harvesting, freeing attention for other homestead work.
Wine production links vineyard growing to drink crafting, creating a useful progression chain beyond ordinary garden crops.
Beer production adds a separate farm-to-drink chain that can turn crop inputs into a useful finished product.
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Unlocking the garden gives you a renewable place to grow food crops and gather crop waste for later processing.
Carrots provide a repeatable garden crop and a practical way to turn seed, fertilizer, and harvests into food and crop waste.
Recycling crop waste into Peat can reduce seed replacement and improve crop output, making garden byproducts useful inputs.
Wheat and hops feed separate food and brewing chains, making them useful once both garden beds and vineyard plots are available.
Fertilizer can improve crop output or quality, so choosing a recipe for a specific bed helps make scarce inputs count.
Technology points unlock the farming plots, stations, and production recipes that turn gathered materials into progression.
Iron ore feeds the smelting chain for tools and station upgrades, so mining it is a practical progression task.
Coal supports smelting while stone supports construction, so collecting both can keep separate workshop needs supplied.
Wood processing turns logs and gathered branches into construction parts used across the homestead.
Breaking Dead zombie farming can automate planting and harvesting, freeing attention for other homestead work.
Build the Orchard apple tree for a repeatable red-apple supply, separate from Kitchen Garden crops and wild apple gathering.
Honey and beeswax feed different food and crafting uses, making bee collection a useful field-gathering task.
Wine production links vineyard growing to drink crafting, creating a useful progression chain beyond ordinary garden crops.
Beer production adds a separate farm-to-drink chain that can turn crop inputs into a useful finished product.
Fishing provides a repeatable source of fish for cooking, quests, and sale when you bring a rod and match the spot to your target.
Choosing a fishing spot and time around a target catch makes fishing a more reliable supply activity.