Match mining turrets to the sector’s ore
Check the galaxy map for the target material and equip compatible Mining Turrets before dispatching or mining directly.
Avorion farming relies on mining asteroids with lasers or remote operations, then refining ore at Resource Depots. Resource tiers progress toward the galaxy center. Mining turrets and fighters improve collection, while claimed asteroid mines provide passive income. Track sector richness and cargo capacity before dispatching a fleet.
16 farming guides · PC / Global, current base game

Unlock requirements, costs and tips to help you get started.
Check the galaxy map for the target material and equip compatible Mining Turrets before dispatching or mining directly.
A Mining Subsystem and prior scouting can improve operation area scoring; compare results because reported yields are not guaranteed.
Faction regions offer safer operations, while no-man’s-land can score higher with more danger; choose based on the ship and cargo you can risk.
Start with early ore needs, then follow material progression inward; next cover repeatable mining and logistics methods, followed by specialized resource and equipment routes.
A repeatable early-game ore loop for building and upgrading ships, using local asteroid sectors and a nearby depot.
A repeatable mid-early progression farm for Naonite, the next ore goal when ship construction needs a higher material tier.
A repeatable mid-galaxy mining route for stockpiling Trinium or Xanion as ship builds and upgrades advance.
A late-game ore route for collecting the two highest material tiers for advanced ship construction.
A flexible manual mining loop for harvesting ore from nearby asteroid fields without committing a ship to a long remote operation.
A repeatable asteroid-mining run that uses R-Mining turrets to collect raw ore for later depot refining.
Browse more guides in this category.
A repeatable early-game ore loop for building and upgrading ships, using local asteroid sectors and a nearby depot.
A repeatable mid-early progression farm for Naonite, the next ore goal when ship construction needs a higher material tier.
A repeatable mid-galaxy mining route for stockpiling Trinium or Xanion as ship builds and upgrades advance.
A repeatable asteroid-mining run that uses R-Mining turrets to collect raw ore for later depot refining.
Browse more guides in this category.
A late-game ore route for collecting the two highest material tiers for advanced ship construction.
A flexible manual mining loop for harvesting ore from nearby asteroid fields without committing a ship to a long remote operation.
A repeatable hands-off mining method for turning a crewed ship and suitable turret into remote ore deliveries.
A repeatable alternative resource route for recovering materials and possible equipment from ship wrecks.
Browse more guides in this category.
A repeatable setup pass for improving area information before committing a mining ship to a remote operation.
A repeatable sector-selection method for finding better mining-operation candidates without assuming fixed ore quantities.
A conditional one-time setup for turning a confirmed claimable asteroid into a station-based resource asset.
A repeatable processing stop that converts transported raw ore into usable building resources or sale value.
Browse more guides in this category.
A repeatable loadout optimization for improving mining yields and avoiding wasted cargo and operation capacity.
A repeatable logistics method for reducing wasted mining trips and keeping raw ore moving to processing.
A repeatable way to extend mining coverage with fighter-based mining support when a carrier setup suits your fleet.
A repeatable wreck-salvage activity for recovering resources and checking suitable wrecks for turret or subsystem drops.
Recommended farming guides. Search by item, goal or location.
A repeatable early-game ore loop for building and upgrading ships, using local asteroid sectors and a nearby depot.
A repeatable mid-early progression farm for Naonite, the next ore goal when ship construction needs a higher material tier.
A repeatable mid-galaxy mining route for stockpiling Trinium or Xanion as ship builds and upgrades advance.
A late-game ore route for collecting the two highest material tiers for advanced ship construction.
A flexible manual mining loop for harvesting ore from nearby asteroid fields without committing a ship to a long remote operation.
A repeatable asteroid-mining run that uses R-Mining turrets to collect raw ore for later depot refining.
A repeatable hands-off mining method for turning a crewed ship and suitable turret into remote ore deliveries.
A repeatable setup pass for improving area information before committing a mining ship to a remote operation.
A repeatable sector-selection method for finding better mining-operation candidates without assuming fixed ore quantities.
A conditional one-time setup for turning a confirmed claimable asteroid into a station-based resource asset.
A repeatable processing stop that converts transported raw ore into usable building resources or sale value.
A repeatable loadout optimization for improving mining yields and avoiding wasted cargo and operation capacity.
A repeatable logistics method for reducing wasted mining trips and keeping raw ore moving to processing.
A repeatable way to extend mining coverage with fighter-based mining support when a carrier setup suits your fleet.
A repeatable alternative resource route for recovering materials and possible equipment from ship wrecks.
A repeatable wreck-salvage activity for recovering resources and checking suitable wrecks for turret or subsystem drops.